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DEMONTIME · GUARD Server-authority anticheat — no client trust, explainable, reversible.

Cheating,
caught server-side.

DemonTime Guard is the security product behind Demon Scripts: server-authority rewrites, exploit rejection, live telemetry, AI anomaly review, and protected service-side logic. The demo is open now while the full runtime ships toward launch.

Watch it catch a cheat
status console — live
DEMONTIME // OPSread-only · logged · reversible
00 / PRODUCT FILM

Reject first. Review smarter.

A Guard ad focused on the product in action: a bad client claim hits the server boundary, fails validation, then becomes a reviewable evidence packet instead of blind enforcement theater.

server truthevent rejectionAI evidencereversible review
00 / PRODUCT · DEMONTIME GUARD

Not another detector. A server-truth layer.

Most FiveM anticheats market detections, panels, spectate, maps, cloud bans, and quick setup. Guard is built to protect the state cheats actually want to change: money, items, jobs, weapons, permissions, and high-value server logic.

Reject the lie.
Explain the signal.

The strongest anti-exploit move is refusing to believe client claims. Guard validates the action against server truth first, then uses AI for patterns that rules alone miss.

Core

Server-authority rewrites

High-risk events are moved behind server checks so impossible state never lands.

moneyitemsjobsweapons
Evidence

AI on owned telemetry

Guard reads server-side event history and produces reviewable anomaly evidence instead of blind rage-bans.

SHAPholdreversible
Boundary

Protected service logic

Sensitive anticheat, license, and live-AI logic stays behind an encrypted service boundary where dumping a client does not reveal the brain.

escrow-readyencryptedaudited
01 / DEMO · TIER-A

Injected money, rejected.

A mod menu tries to give itself a million dollars. Watch Guard reject it before it ever lands — because the client never had the authority.

guard · server-authority check tier-a · auto-act
Tier-A: server-observed, auto-acted. The client never had the authority — the money had no legitimate source event, so it was rejected before it touched the balance.
02 / DEMO · TIER-ML

Economy fraud, flagged by AI.

Not everything trips a hard rule. Subtle fraud shows up as a pattern — so we run a model on our own telemetry, explain it with SHAP, and place a reversible hold.

guard · anomaly model isolation forest · cpu-only
Server-side ML on real telemetry. Explainable (SHAP), reversible, no kernel driver — the model reads our own dtrp_datalogger events, not the player's machine.
03 / MARKET COMPARISON

Different fight. Different layer.

This is not a dunk contest. ChocoHax/Lyxia and Reaper show where the market already is. Guard is aimed at the server-authority and evidence gap that normal detection stacks do not fully own.

ChocoHax 2.0 / Lyxia

Panel-first protection

Public positioning emphasizes real-time protection, a remote panel, live map, multi-spectate, admin menu, backdoor/resource scanning, detection methods, and cloud bans.

market baseline
Reaper AC

Lua anticheat stack

Public positioning emphasizes FiveM-focused detection, client/server checks, automated enforcement, analytics, custom rules, a live web panel, and quick install.

market baseline
DemonTime Guard

Server-truth security layer

Guard starts where exploits pay off: impossible server state. It rejects invalid money/items before they land, flags subtle economy fraud, and explains every reviewable action.

our wedge

Competitor notes are based on public product positioning, not an internal bypass audit. Guard is in prelaunch demo access; serious servers should run layered security until the full runtime ships.

04 / HOW GUARD IS BUILT

Server-brain first. Three tiers.

No client trust anywhere. The server is the only source of truth — each tier earns more autonomy the more certain the signal is.

Tier-A

Server-observed → auto-act

Events the server itself witnessed. If a value can't be real — money with no source, an item that never existed — it's rejected and reversed automatically.

auto-act
Tier-B

Client probe → score only

Optional client-side probes can raise suspicion, but they never decide. A dumped or spoofed client only changes a score — it can't authorize anything.

score only
Tier-C / ML

Signatures + AI → flag

Signatures, OCR, and a server-side anomaly model surface what looks wrong. These flag for review with a reversible hold — never an instant rage-ban.

flag for review
server-authority explainable (SHAP) reversible enforcement hard-capped AI on our own telemetry
05 / WHY IT'S HARD TO BEAT

Server-authority is the moat.

You can't cheat a system that never believed you in the first place.

// no client trust

Nothing the client says is taken on faith

Every client claim is validated against server truth. A "give me money" packet isn't a request Guard grants — it's a claim Guard checks, and rejects when no real event backs it.

// dumped client = worthless

Reverse-engineering the client buys you nothing

The decisions live server-side. A dumped, patched, or spoofed client can only move a Tier-B score — it can never authorize an action the server didn't observe.

// trained on live data

The AI learns from our own live telemetry

The anomaly model trains on real dtrp_datalogger events from a running server — patterns that are hard to fake because they're measured downstream of every action.

// false-positive controlled

It won't rage-ban your real players

Enforcement is hard-capped and reversible, ML decisions are explained with SHAP, and uncertain signals flag for review instead of acting. Catch cheats, keep your community.

06 / WHAT OWNERS CAN BUY

Start with an audit. Graduate into Guard.

Guard is not a one-file miracle. The product is a security path: harden the server, move high-value logic server-side, then add the runtime and AI layer when your stack is ready.

Available now

Stark Shield audit

From $299

Exploit audit, event risk map, resource review, and a prioritized hardening report.

  • Client-trust findings
  • Money/item exploit checks
  • Server-authority roadmap
Prelaunch

Guard runtime

Waitlist

Runtime rules, event wrappers, anomaly evidence, reversible holds, and owner-facing review flow.

  • Tier-A rejection
  • Tier-ML anomaly review
  • Explainable evidence trail
Enterprise

Protected boundary

Scoped

Encrypted service boundary for sensitive logic, licensing, anticheat scoring, live-AI actions, and continuity terms.

  • Escrow-ready installs
  • Protected scoring logic
  • Audit logs and access controls

Want this on your server?

Demo access is open during prelaunch. Start with a Stark Shield audit, join the Guard waitlist, or commission the server-authority rewrites your stack needs first.

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